Day 8. Welcome to the Rogue like dungeon crawler game

Today I started the roguelike dungeon crawler game. It’s actually much harder than I thought it would be originally. However I guess I am making it much harder than it actually seems. I am trying to make an algorithm that automatically generates a map based on caves. All of this is getting coded in JavaScript more specifically React, but it isn’t that language that is making it difficult, it is the algorithm. So far I have got an algorithm that works basically, but the cave system generated looks ugly and doesn’t really work properly. So I will spend a lot of tomorrow trying to improve this. Otherwise the game will be unplayable. I’m not feeling too well today, so I will keep this one short and go into more detail about the algorithm tomorrow!

Anyways that is it for now.


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